{"hash":"0x20389408F0E93B9A","ns":"CAMERA","name":"_IS_ANIM_SCENE_CAM_ACTIVE","slug":"_IS_ANIM_SCENE_CAM_ACTIVE","official":false,"named":true,"luaName":"IsAnimSceneCamActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"Only used in R* Script camera_photomode","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* Script camera_photomode"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CAMERA/_IS_ANIM_SCENE_CAM_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/CAMERA/_IS_ANIM_SCENE_CAM_ACTIVE.md","snippets":{"lua":"local retval = IsAnimSceneCamActive()","luaInvoke":"local retval = Citizen.InvokeNative(0x20389408F0E93B9A, Citizen.ReturnResultAnyway())","js":"const retval = IsAnimSceneCamActive();","jsInvoke":"const retval = Citizen.invokeNative('0x20389408F0E93B9A', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x20389408F0E93B9A);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}