# CAMERA::_IS_ANIM_SCENE_CAM_ACTIVE

- **Hash:** `0x20389408F0E93B9A`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsAnimSceneCamActive`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_IS_ANIM_SCENE_CAM_ACTIVE

## Signature

```c
BOOL _IS_ANIM_SCENE_CAM_ACTIVE();
```

## Returns

`BOOL`

## Description

Only used in R* Script camera_photomode

## Usage

### Lua

```lua
local retval = IsAnimSceneCamActive()

-- always available, by hash
local retval = Citizen.InvokeNative(0x20389408F0E93B9A, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnimSceneCamActive();

// by hash
const retval = Citizen.invokeNative('0x20389408F0E93B9A', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x20389408F0E93B9A);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
