# CAMERA::_IS_CAM_DATA_DICT_LOADED

- **Hash:** `0xDD0B7C5AE58F721D`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsCamDataDictLoaded`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_IS_CAM_DATA_DICT_LOADED

## Signature

```c
BOOL _IS_CAM_DATA_DICT_LOADED(const char* cameraDictionary);
```

## Parameters

- `cameraDictionary` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsCamDataDictLoaded(cameraDictionary)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDD0B7C5AE58F721D, cameraDictionary, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsCamDataDictLoaded(cameraDictionary);

// by hash
const retval = Citizen.invokeNative('0xDD0B7C5AE58F721D', cameraDictionary, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDD0B7C5AE58F721D, cameraDictionary);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
