# CAMERA::_IS_CINEMATIC_CAM_LOCATION_LOADED_2

- **Hash:** `0x595550376B7EA230`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsCinematicCamLocationLoaded_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_IS_CINEMATIC_CAM_LOCATION_LOADED_2

## Signature

```c
BOOL _IS_CINEMATIC_CAM_LOCATION_LOADED_2(const char* locationDictName);
```

## Parameters

- `locationDictName` (`const char*`)

## Returns

`BOOL`

## Description

Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.

## Usage

### Lua

```lua
local retval = IsCinematicCamLocationLoaded_2(locationDictName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x595550376B7EA230, locationDictName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsCinematicCamLocationLoaded_2(locationDictName);

// by hash
const retval = Citizen.invokeNative('0x595550376B7EA230', locationDictName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x595550376B7EA230, locationDictName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
