{"hash":"0x74F1D22EFA71FAB8","ns":"CAMERA","name":"_IS_IN_CINEMATIC_MODE","slug":"_IS_IN_CINEMATIC_MODE","official":false,"named":true,"luaName":"IsInCinematicMode","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CAMERA/_IS_IN_CINEMATIC_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/CAMERA/_IS_IN_CINEMATIC_MODE.md","snippets":{"lua":"local retval = IsInCinematicMode()","luaInvoke":"local retval = Citizen.InvokeNative(0x74F1D22EFA71FAB8, Citizen.ReturnResultAnyway())","js":"const retval = IsInCinematicMode();","jsInvoke":"const retval = Citizen.invokeNative('0x74F1D22EFA71FAB8', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x74F1D22EFA71FAB8);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}