# CAMERA::_IS_IN_CINEMATIC_MODE

- **Hash:** `0x74F1D22EFA71FAB8`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `IsInCinematicMode`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_IS_IN_CINEMATIC_MODE

## Signature

```c
BOOL _IS_IN_CINEMATIC_MODE();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsInCinematicMode()

-- always available, by hash
local retval = Citizen.InvokeNative(0x74F1D22EFA71FAB8, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsInCinematicMode();

// by hash
const retval = Citizen.invokeNative('0x74F1D22EFA71FAB8', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x74F1D22EFA71FAB8);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
