# CAMERA::_LOAD_CAMERA_DATA_DICT

- **Hash:** `0x6A4D224FC7643941`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `LoadCameraDataDict`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_LOAD_CAMERA_DATA_DICT

## Signature

```c
void _LOAD_CAMERA_DATA_DICT(const char* cameraDictionary);
```

## Parameters

- `cameraDictionary` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
LoadCameraDataDict(cameraDictionary)

-- always available, by hash
Citizen.InvokeNative(0x6A4D224FC7643941, cameraDictionary)
```

### JavaScript

```js
LoadCameraDataDict(cameraDictionary);

// by hash
Citizen.invokeNative('0x6A4D224FC7643941', cameraDictionary);
```

### C#

```csharp
Function.Call((Hash)0x6A4D224FC7643941, cameraDictionary);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [CAMERA::_UNLOAD_CAMERA_DATA_DICT](https://natives.borderlinerp.com/natives/CAMERA/_UNLOAD_CAMERA_DATA_DICT.md)

*Sources: alloc8or RDR3 NativeDB.*
