# CAMERA::_LOAD_CINEMATIC_CAM_LOCATION

- **Hash:** `0x1B3C2D961F5FC0E1`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `LoadCinematicCamLocation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_LOAD_CINEMATIC_CAM_LOCATION

## Signature

```c
void _LOAD_CINEMATIC_CAM_LOCATION(const char* locationDictName);
```

## Parameters

- `locationDictName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
LoadCinematicCamLocation(locationDictName)

-- always available, by hash
Citizen.InvokeNative(0x1B3C2D961F5FC0E1, locationDictName)
```

### JavaScript

```js
LoadCinematicCamLocation(locationDictName);

// by hash
Citizen.invokeNative('0x1B3C2D961F5FC0E1', locationDictName);
```

### C#

```csharp
Function.Call((Hash)0x1B3C2D961F5FC0E1, locationDictName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
