# CAMERA::_PAUSE_CAMERA_FOCUS

- **Hash:** `0x9F97E85EC142255E`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `PauseCameraFocus`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_PAUSE_CAMERA_FOCUS

## Signature

```c
void _PAUSE_CAMERA_FOCUS(Cam cam, BOOL pause);
```

## Parameters

- `cam` (`Cam`)
- `pause` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
PauseCameraFocus(cam, pause)

-- always available, by hash
Citizen.InvokeNative(0x9F97E85EC142255E, cam, pause)
```

### JavaScript

```js
PauseCameraFocus(cam, pause);

// by hash
Citizen.invokeNative('0x9F97E85EC142255E', cam, pause);
```

### C#

```csharp
Function.Call((Hash)0x9F97E85EC142255E, cam, pause);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
