# CAMERA::_REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAM

- **Hash:** `0x986F7A51EE3E1F92`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `ReactivatePedHeadshotExecuteSlowcam`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAM

## Signature

```c
void _REACTIVATE_PED_HEADSHOT_EXECUTE_SLOWCAM(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`void`

## Description

Used to enable headshot kill replay when you headshot set ped.
Params: p1 seems to be 0 or 1 in R* Scripts

## Usage

### Lua

```lua
ReactivatePedHeadshotExecuteSlowcam(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x986F7A51EE3E1F92, ped, p1)
```

### JavaScript

```js
ReactivatePedHeadshotExecuteSlowcam(ped, p1);

// by hash
Citizen.invokeNative('0x986F7A51EE3E1F92', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x986F7A51EE3E1F92, ped, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
