# CAMERA::_REQUEST_LETTER_BOX_OVERTIME

- **Hash:** `0xE296208C273BD7F0`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `RequestLetterBoxOvertime`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described with examples
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_REQUEST_LETTER_BOX_OVERTIME

## Signature

```c
void _REQUEST_LETTER_BOX_OVERTIME(int startTransitionTime, int endTransitionTime, BOOL p2, int p3, BOOL p4, BOOL p5);
```

## Parameters

- `startTransitionTime` (`int`)
- `endTransitionTime` (`int`)
- `p2` (`BOOL`)
- `p3` (`int`)
- `p4` (`BOOL`)
- `p5` (`BOOL`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Creates Cinematic Black Bars (at top and bottom) (this frame)

## Usage

### Lua

```lua
RequestLetterBoxOvertime(startTransitionTime, endTransitionTime, p2, p3, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0xE296208C273BD7F0, startTransitionTime, endTransitionTime, p2, p3, p4, p5)
```

### JavaScript

```js
RequestLetterBoxOvertime(startTransitionTime, endTransitionTime, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0xE296208C273BD7F0', startTransitionTime, endTransitionTime, p2, p3, p4, p5);
```

### C#

```csharp
Function.Call((Hash)0xE296208C273BD7F0, startTransitionTime, endTransitionTime, p2, p3, p4, p5);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Examples

*Source: VORPCORE RDR3natives*

```lua
CreateThread(function()
    local inLetterBoxFrom = GetGameTimer()
    while GetGameTimer() - inLetterBoxFrom >= 10000 do
        Wait(0)
        RequestLetterBoxOvertime(1000, 1000)
    end
end)
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
