# CAMERA::_SET_GAMEPLAY_CAM_INITIAL_ZOOM

- **Hash:** `0xBCDA0BA8762FACB9`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetGameplayCamInitialZoom`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_SET_GAMEPLAY_CAM_INITIAL_ZOOM

## Signature

```c
void _SET_GAMEPLAY_CAM_INITIAL_ZOOM(float camInitialZoom);
```

## Parameters

- `camInitialZoom` (`float`)

## Returns

`void`

## Description

Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT

## Usage

### Lua

```lua
SetGameplayCamInitialZoom(camInitialZoom)

-- always available, by hash
Citizen.InvokeNative(0xBCDA0BA8762FACB9, camInitialZoom)
```

### JavaScript

```js
SetGameplayCamInitialZoom(camInitialZoom);

// by hash
Citizen.invokeNative('0xBCDA0BA8762FACB9', camInitialZoom + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xBCDA0BA8762FACB9, camInitialZoom);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
