# CAMERA::_SET_START_CINEMATIC_DEATH_CAM

- **Hash:** `0x6E969927CF632608`
- **Namespace:** CAMERA
- **Runtime name (Lua/JS):** `SetStartCinematicDeathCam`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CAMERA/_SET_START_CINEMATIC_DEATH_CAM

## Signature

```c
void _SET_START_CINEMATIC_DEATH_CAM(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Description

Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
_SET_P* - _SET_S*

## Usage

### Lua

```lua
SetStartCinematicDeathCam(p0)

-- always available, by hash
Citizen.InvokeNative(0x6E969927CF632608, p0)
```

### JavaScript

```js
SetStartCinematicDeathCam(p0);

// by hash
Citizen.invokeNative('0x6E969927CF632608', p0);
```

### C#

```csharp
Function.Call((Hash)0x6E969927CF632608, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
