{"hash":"0xAC6E290D","ns":"CFX","name":"ADD_AUDIO_SUBMIX_OUTPUT","slug":"ADD_AUDIO_SUBMIX_OUTPUT","official":true,"named":true,"luaName":"AddAudioSubmixOutput","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"submixId","type":"int","description":"The input submix."},{"name":"outputSubmixId","type":"int","description":"The output submix. Use `0` for the master game submix."}],"summary":"Adds an output for the specified audio submix.","descriptions":[{"source":"cfx","format":"md","body":"Adds an output for the specified audio submix."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_AUDIO_SUBMIX_OUTPUT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/ADD_AUDIO_SUBMIX_OUTPUT.md","snippets":{"lua":"AddAudioSubmixOutput(submixId, outputSubmixId)","luaInvoke":"Citizen.InvokeNative(0xac6e290d, submixId, outputSubmixId)","js":"AddAudioSubmixOutput(submixId, outputSubmixId);","jsInvoke":"Citizen.invokeNative('0xac6e290d', submixId, outputSubmixId);","csharp":"Function.Call((Hash)0xac6e290d, submixId, outputSubmixId);","notes":[]}}