{"hash":"0xC6F43D0E","ns":"CFX","name":"ADD_BLIP_FOR_COORD","slug":"ADD_BLIP_FOR_COORD","official":true,"named":true,"luaName":"AddBlipForCoord","game":"cfx","apiset":"server","returnType":"Blip","params":[{"name":"x","type":"float","description":"The X coordinate to create the blip on."},{"name":"y","type":"float","description":"The Y coordinate."},{"name":"z","type":"float","description":"The Z coordinate."}],"returnsDescription":"A blip handle.","summary":"Creates a blip for the specified coordinates.","descriptions":[{"source":"cfx","format":"md","body":"Creates a blip for the specified coordinates. You can use `SET_BLIP_` natives to change the blip.\n\n**This is the server-side RPC native equivalent of the client native [ADD_BLIP_FOR_COORD](?\\_0x5A039BB0BCA604B6).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_COORD.md","snippets":{"lua":"local retval = AddBlipForCoord(x, y, z)","luaInvoke":"local retval = Citizen.InvokeNative(0xc6f43d0e, x, y, z, Citizen.ResultAsInteger())","js":"const retval = AddBlipForCoord(x, y, z);","jsInvoke":"const retval = Citizen.invokeNative('0xc6f43d0e', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xc6f43d0e, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}