{"hash":"0x4626756C","ns":"CFX","name":"ADD_BLIP_FOR_RADIUS","slug":"ADD_BLIP_FOR_RADIUS","official":true,"named":true,"luaName":"AddBlipForRadius","game":"cfx","apiset":"server","returnType":"Blip","params":[{"name":"posX","type":"float","description":"The x position of the blip (you can also send a vector3 instead of the bulk coordinates)"},{"name":"posY","type":"float","description":"The y position of the blip (you can also send a vector3 instead of the bulk coordinates)"},{"name":"posZ","type":"float","description":"The z position of the blip (you can also send a vector3 instead of the bulk coordinates)"},{"name":"radius","type":"float","description":"The number that defines the radius of the blip circle"}],"returnsDescription":"The blip handle that can be manipulated with every `SetBlip` natives","summary":"Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords) Example image: !example This is the server-side RPC native equivalent of the client native ADD_BLIP_FOR_RADIUS.","descriptions":[{"source":"cfx","format":"md","body":"Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use [AddBlipCoords](#\\_0xC6F43D0E))\nExample image:\n![example](https://i.imgur.com/fDCmHVD.png)\n\n**This is the server-side RPC native equivalent of the client native [ADD_BLIP_FOR_RADIUS](?\\_0x46818D79B1F7499A).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_RADIUS.md","snippets":{"lua":"local retval = AddBlipForRadius(posX, posY, posZ, radius)","luaInvoke":"local retval = Citizen.InvokeNative(0x4626756c, posX, posY, posZ, radius, Citizen.ResultAsInteger())","js":"const retval = AddBlipForRadius(posX, posY, posZ, radius);","jsInvoke":"const retval = Citizen.invokeNative('0x4626756c', posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x4626756c, posX, posY, posZ, radius);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}