# CFX::ADD_TEXT_ENTRY

- **Hash:** `0x32CA01C3`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `AddTextEntry`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/ADD_TEXT_ENTRY

## Signature

```c
void ADD_TEXT_ENTRY(char* entryKey, char* entryText);
```

## Parameters

- `entryKey` (`char*`)
- `entryText` (`char*`)

## Returns

`void`

## Usage

### Lua

```lua
AddTextEntry(entryKey, entryText)

-- always available, by hash
Citizen.InvokeNative(0x32ca01c3, entryKey, entryText)
```

### JavaScript

```js
AddTextEntry(entryKey, entryText);

// by hash
Citizen.invokeNative('0x32ca01c3', entryKey, entryText);
```

### C#

```csharp
Function.Call((Hash)0x32ca01c3, entryKey, entryText);
```

*Sources: Cfx.re native reference.*
