{"hash":"0x289DA860","ns":"CFX","name":"ADD_TEXT_ENTRY_BY_HASH","slug":"ADD_TEXT_ENTRY_BY_HASH","official":true,"named":true,"luaName":"AddTextEntryByHash","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"entryKey","type":"Hash"},{"name":"entryText","type":"char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_TEXT_ENTRY_BY_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/ADD_TEXT_ENTRY_BY_HASH.md","snippets":{"lua":"AddTextEntryByHash(entryKey, entryText)","luaInvoke":"Citizen.InvokeNative(0x289da860, entryKey, entryText)","js":"AddTextEntryByHash(entryKey, entryText);","jsInvoke":"Citizen.invokeNative('0x289da860', entryKey, entryText);","csharp":"Function.Call((Hash)0x289da860, entryKey, entryText);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}