# CFX::CLEAR_DRAW_ORIGIN

- **Hash:** `0xDD76B263`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `ClearDrawOrigin`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/CLEAR_DRAW_ORIGIN

## Signature

```c
void CLEAR_DRAW_ORIGIN();
```

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Resets the screen's draw-origin which was changed by the function [`SET_DRAW_ORIGIN`](#\_0xE10198D5) back to `x=0, y=0`. See [`SET_DRAW_ORIGIN`](#\_0xE10198D5) for further information.

## Usage

### Lua

```lua
ClearDrawOrigin()

-- always available, by hash
Citizen.InvokeNative(0xdd76b263)
```

### JavaScript

```js
ClearDrawOrigin();

// by hash
Citizen.invokeNative('0xdd76b263');
```

### C#

```csharp
Function.Call((Hash)0xdd76b263);
```

## See also

- [CFX::SET_DRAW_ORIGIN](https://natives.borderlinerp.com/natives/CFX/SET_DRAW_ORIGIN.md) — Sets the on-screen drawing origin for draw-functions in world coordinates.

*Sources: Cfx.re native reference.*
