# CFX::CLONE_TIMECYCLE_MODIFIER

- **Hash:** `0x54D636B3`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `CloneTimecycleModifier`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described with examples
- **URL:** https://natives.borderlinerp.com/natives/CFX/CLONE_TIMECYCLE_MODIFIER

## Signature

```c
int CLONE_TIMECYCLE_MODIFIER(char* sourceModifierName, char* clonedModifierName);
```

## Parameters

- `sourceModifierName` (`char*`) — The source timecycle name.
- `clonedModifierName` (`char*`) — The clone timecycle name, must be unique.

## Returns

`int` — The cloned timecycle modifier index, or -1 if failed.

## Usage

### Lua

```lua
local retval = CloneTimecycleModifier(sourceModifierName, clonedModifierName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x54d636b3, sourceModifierName, clonedModifierName, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CloneTimecycleModifier(sourceModifierName, clonedModifierName);

// by hash
const retval = Citizen.invokeNative('0x54d636b3', sourceModifierName, clonedModifierName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x54d636b3, sourceModifierName, clonedModifierName);
```

## Examples

*Source: Cfx.re native reference*

```lua
local sourceName = "underwater"
local cloneName = "my_awesome_timecycle"

local clonedIndex = CloneTimecycleModifier(sourceName, cloneName)
if clonedIndex ~= -1 then
  SetTimecycleModifier(cloneName)
end
```

## See also

- [CFX::CREATE_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/CFX/CREATE_TIMECYCLE_MODIFIER.md) — Create a clean timecycle modifier.
- [CFX::REMOVE_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/CFX/REMOVE_TIMECYCLE_MODIFIER.md)

*Sources: Cfx.re native reference.*
