{"hash":"0x658D2BC8","ns":"CFX","name":"CREATE_AUDIO_SUBMIX","slug":"CREATE_AUDIO_SUBMIX","official":true,"named":true,"luaName":"CreateAudioSubmix","game":"cfx","apiset":"client","returnType":"int","params":[{"name":"name","type":"char*","description":"The audio submix name."}],"returnsDescription":"A submix ID, or -1 if the submix could not be created.","summary":"Creates an audio submix with the specified name, or gets the existing audio submix by that name.","descriptions":[{"source":"cfx","format":"md","body":"Creates an audio submix with the specified name, or gets the existing audio submix by that name."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_AUDIO_SUBMIX","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/CREATE_AUDIO_SUBMIX.md","snippets":{"lua":"local retval = CreateAudioSubmix(name)","luaInvoke":"local retval = Citizen.InvokeNative(0x658d2bc8, name, Citizen.ResultAsInteger())","js":"const retval = CreateAudioSubmix(name);","jsInvoke":"const retval = Citizen.invokeNative('0x658d2bc8', name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x658d2bc8, name);","notes":[]}}