# CFX::CREATE_AUDIO_SUBMIX

- **Hash:** `0x658D2BC8`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `CreateAudioSubmix`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/CREATE_AUDIO_SUBMIX

## Signature

```c
int CREATE_AUDIO_SUBMIX(char* name);
```

## Parameters

- `name` (`char*`) — The audio submix name.

## Returns

`int` — A submix ID, or -1 if the submix could not be created.

## Description

*Source: Cfx.re native reference*

Creates an audio submix with the specified name, or gets the existing audio submix by that name.

## Usage

### Lua

```lua
local retval = CreateAudioSubmix(name)

-- always available, by hash
local retval = Citizen.InvokeNative(0x658d2bc8, name, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateAudioSubmix(name);

// by hash
const retval = Citizen.invokeNative('0x658d2bc8', name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x658d2bc8, name);
```

*Sources: Cfx.re native reference.*
