{"hash":"0x389EF71","ns":"CFX","name":"CREATE_PED","slug":"CREATE_PED","official":true,"named":true,"luaName":"CreatePed","game":"cfx","apiset":"server","returnType":"Entity","params":[{"name":"pedType","type":"int","description":"Unused. Peds get set to CIVMALE/CIVFEMALE/etc. no matter the value specified."},{"name":"modelHash","type":"Hash","description":"The model of ped to spawn."},{"name":"x","type":"float","description":"Spawn coordinate X component."},{"name":"y","type":"float","description":"Spawn coordinate Y component."},{"name":"z","type":"float","description":"Spawn coordinate Z component."},{"name":"heading","type":"float","description":"Heading to face towards, in degrees."},{"name":"isNetwork","type":"BOOL","description":"Whether to create a network object for the ped. If false, the ped exists only locally."},{"name":"bScriptHostPed","type":"BOOL","description":"Whether to register the ped as pinned to the script host in the R\\* network model."}],"returnsDescription":"A script handle (fwScriptGuid index) for the ped, or `0` if the ped failed to be created.","summary":"Creates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading.","descriptions":[{"source":"cfx","format":"md","body":"Creates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading.\nThis ped will initially be owned by the creating script as a mission entity, and the model should be loaded already\n(e.g. using REQUEST_MODEL).\n\n**This is the server-side RPC native equivalent of the client native [CREATE_PED](?\\_0xD49F9B0955C367DE).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_PED","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/CREATE_PED.md","snippets":{"lua":"local retval = CreatePed(pedType, modelHash, x, y, z, heading, isNetwork, bScriptHostPed)","luaInvoke":"local retval = Citizen.InvokeNative(0x389ef71, pedType, modelHash, x, y, z, heading, isNetwork, bScriptHostPed, Citizen.ResultAsInteger())","js":"const retval = CreatePed(pedType, modelHash, x, y, z, heading, isNetwork, bScriptHostPed);","jsInvoke":"const retval = Citizen.invokeNative('0x389ef71', pedType, modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isNetwork, bScriptHostPed, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x389ef71, pedType, modelHash, x, y, z, heading, isNetwork, bScriptHostPed);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}