{"hash":"0x70FA2AFA","ns":"CFX","name":"CREATE_TIMECYCLE_MODIFIER","slug":"CREATE_TIMECYCLE_MODIFIER","official":true,"named":true,"luaName":"CreateTimecycleModifier","game":"cfx","apiset":"client","returnType":"int","params":[{"name":"modifierName","type":"char*","description":"The new timecycle name, must be unique."}],"returnsDescription":"The created timecycle modifier index, or -1 if failed.","summary":"Create a clean timecycle modifier.","descriptions":[{"source":"cfx","format":"md","body":"Create a clean timecycle modifier. See [`SET_TIMECYCLE_MODIFIER_VAR`](#\\_0x6E0A422B) to add variables."}],"examples":[{"lang":"lua","code":"local modifierName = \"my_awesome_timecycle\"\nlocal createdIndex = CreateTimecycleModifier(modifierName)\n\nif createdIndex ~= -1 then\n  SetTimecycleModifier(modifierName)\nend","source":"cfx"}],"aliases":[],"enums":[],"related":["0x54D636B3","0x36DF8612"],"sources":["cfx"],"doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_TIMECYCLE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/CREATE_TIMECYCLE_MODIFIER.md","snippets":{"lua":"local retval = CreateTimecycleModifier(modifierName)","luaInvoke":"local retval = Citizen.InvokeNative(0x70fa2afa, modifierName, Citizen.ResultAsInteger())","js":"const retval = CreateTimecycleModifier(modifierName);","jsInvoke":"const retval = Citizen.invokeNative('0x70fa2afa', modifierName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x70fa2afa, modifierName);","notes":[]}}