# CFX::CREATE_TIMECYCLE_MODIFIER

- **Hash:** `0x70FA2AFA`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `CreateTimecycleModifier`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described with examples
- **URL:** https://natives.borderlinerp.com/natives/CFX/CREATE_TIMECYCLE_MODIFIER

## Signature

```c
int CREATE_TIMECYCLE_MODIFIER(char* modifierName);
```

## Parameters

- `modifierName` (`char*`) — The new timecycle name, must be unique.

## Returns

`int` — The created timecycle modifier index, or -1 if failed.

## Description

*Source: Cfx.re native reference*

Create a clean timecycle modifier. See [`SET_TIMECYCLE_MODIFIER_VAR`](#\_0x6E0A422B) to add variables.

## Usage

### Lua

```lua
local retval = CreateTimecycleModifier(modifierName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x70fa2afa, modifierName, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateTimecycleModifier(modifierName);

// by hash
const retval = Citizen.invokeNative('0x70fa2afa', modifierName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x70fa2afa, modifierName);
```

## Examples

*Source: Cfx.re native reference*

```lua
local modifierName = "my_awesome_timecycle"
local createdIndex = CreateTimecycleModifier(modifierName)

if createdIndex ~= -1 then
  SetTimecycleModifier(modifierName)
end
```

## See also

- [CFX::CLONE_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/CFX/CLONE_TIMECYCLE_MODIFIER.md)
- [CFX::REMOVE_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/CFX/REMOVE_TIMECYCLE_MODIFIER.md)

*Sources: Cfx.re native reference.*
