# CFX::DISABLE_WORLDHORIZON_RENDERING

- **Hash:** `0xA9C92CDC`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `DisableWorldhorizonRendering`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/DISABLE_WORLDHORIZON_RENDERING

## Signature

```c
void DISABLE_WORLDHORIZON_RENDERING(BOOL state);
```

## Parameters

- `state` (`BOOL`) — On/Off

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Disables the game's world horizon lods rendering (see `farlods.#dd`).
Using the island hopper natives might also affect this state.

## Usage

### Lua

```lua
DisableWorldhorizonRendering(state)

-- always available, by hash
Citizen.InvokeNative(0xa9c92cdc, state)
```

### JavaScript

```js
DisableWorldhorizonRendering(state);

// by hash
Citizen.invokeNative('0xa9c92cdc', state);
```

### C#

```csharp
Function.Call((Hash)0xa9c92cdc, state);
```

*Sources: Cfx.re native reference.*
