# CFX::DOES_TIMECYCLE_MODIFIER_HAS_VAR

- **Hash:** `0xC53BB6D3`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `DoesTimecycleModifierHasVar`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described with examples
- **URL:** https://natives.borderlinerp.com/natives/CFX/DOES_TIMECYCLE_MODIFIER_HAS_VAR

## Signature

```c
BOOL DOES_TIMECYCLE_MODIFIER_HAS_VAR(char* modifierName, char* varName);
```

## Parameters

- `modifierName` (`char*`) — The name of timecycle modifier.
- `varName` (`char*`) — The name of timecycle variable.

## Returns

`BOOL` — Whether or not variable by name was found on the specified timecycle modifier.

## Usage

### Lua

```lua
local retval = DoesTimecycleModifierHasVar(modifierName, varName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xc53bb6d3, modifierName, varName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesTimecycleModifierHasVar(modifierName, varName);

// by hash
const retval = Citizen.invokeNative('0xc53bb6d3', modifierName, varName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xc53bb6d3, modifierName, varName);
```

## Examples

*Source: Cfx.re native reference*

```lua
local modifierName = "superDARK"
local varName = "postfx_noise"

if DoesTimecycleModifierHasVar(modifierName, varName) then
  local success, value1, value2 = GetTimecycleModifierVar(modifierName, varName)

  if success then
    print(string.format("[%s] removed var %s with values: %f %f", modifierName, varName, value1, value2))
    RemoveTimecycleModifierVar(modifierName, varName)
  end
else
    SetTimecycleModifierVar(modifierName, varName, 1.0, 1.0)
    print(string.format("[%s] created var %s", modifierName, varName))
end
```

*Sources: Cfx.re native reference.*
