{"hash":"0xF65BBA4B","ns":"CFX","name":"DOOR_SYSTEM_GET_ACTIVE","slug":"DOOR_SYSTEM_GET_ACTIVE","official":true,"named":true,"luaName":"DoorSystemGetActive","game":"cfx","apiset":"client","returnType":"object","params":[],"returnsDescription":"An object containing a list of door system entries.","summary":"Returns a list of door system entries: a door system hash (see ADD_DOOR_TO_SYSTEM) and its object handle.","descriptions":[{"source":"cfx","format":"md","body":"Returns a list of door system entries: a door system hash (see [ADD_DOOR_TO_SYSTEM](#\\_0x6F8838D03D1DC226)) and its object handle.\n\nThe data returned adheres to the following layout:\n\n```\n[{doorHash1, doorHandle1}, ..., {doorHashN, doorHandleN}]\n```"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DOOR_SYSTEM_GET_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/DOOR_SYSTEM_GET_ACTIVE.md","snippets":{"lua":"local retval = DoorSystemGetActive()","luaInvoke":"local retval = Citizen.InvokeNative(0xf65bba4b, Citizen.ResultAsObject2(msgpack.unpack))","js":"const retval = DoorSystemGetActive();","jsInvoke":"const retval = Citizen.invokeNative('0xf65bba4b', Citizen.returnResultAnyway(), Citizen.resultAsObject2());","csharp":"Function.Call((Hash)0xf65bba4b);","notes":[]}}