# CFX::DRAW_POLY

- **Hash:** `0xABD19253`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `DrawPoly`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/DRAW_POLY

## Signature

```c
void DRAW_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `x3` (`float`)
- `y3` (`float`)
- `z3` (`float`)
- `red` (`int`)
- `green` (`int`)
- `blue` (`int`)
- `alpha` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DrawPoly(x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue, alpha)

-- always available, by hash
Citizen.InvokeNative(0xabd19253, x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue, alpha)
```

### JavaScript

```js
DrawPoly(x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue, alpha);

// by hash
Citizen.invokeNative('0xabd19253', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, x3 + 0.0000001, y3 + 0.0000001, z3 + 0.0000001, red, green, blue, alpha);
```

### C#

```csharp
Function.Call((Hash)0xabd19253, x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue, alpha);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: Cfx.re native reference.*
