# CFX::EXPERIMENTAL_LOAD_CLONE_CREATE

- **Hash:** `0xD2CB95A3`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `ExperimentalLoadCloneCreate`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/EXPERIMENTAL_LOAD_CLONE_CREATE

## Signature

```c
Entity EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree);
```

## Parameters

- `data` (`char*`)
- `objectId` (`int`)
- `tree` (`char*`)

## Returns

`Entity`

## Description

*Source: Cfx.re native reference*

This native is not implemented.

## Usage

### Lua

```lua
local retval = ExperimentalLoadCloneCreate(data, objectId, tree)

-- always available, by hash
local retval = Citizen.InvokeNative(0xd2cb95a3, data, objectId, tree, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ExperimentalLoadCloneCreate(data, objectId, tree);

// by hash
const retval = Citizen.invokeNative('0xd2cb95a3', data, objectId, tree, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xd2cb95a3, data, objectId, tree);
```

*Sources: Cfx.re native reference.*
