# CFX::EXPERIMENTAL_SAVE_CLONE_CREATE

- **Hash:** `0x9D65CAD2`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `ExperimentalSaveCloneCreate`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/EXPERIMENTAL_SAVE_CLONE_CREATE

## Signature

```c
char* EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`char*`

## Description

*Source: Cfx.re native reference*

This native is not implemented.

## Usage

### Lua

```lua
local retval = ExperimentalSaveCloneCreate(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9d65cad2, entity, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = ExperimentalSaveCloneCreate(entity);

// by hash
const retval = Citizen.invokeNative('0x9d65cad2', entity, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x9d65cad2, entity);
```

*Sources: Cfx.re native reference.*
