# CFX::FIND_FIRST_PED

- **Hash:** `0xFB012961`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `FindFirstPed`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/FIND_FIRST_PED

## Signature

```c
int FIND_FIRST_PED(Entity* outEntity);
```

## Parameters

- `outEntity` (`Entity*`)

## Returns

`int`

## Usage

### Lua

```lua
local retval, outEntity = FindFirstPed(outEntity)

-- always available, by hash
local retval, outEntity = Citizen.InvokeNative(0xfb012961, Citizen.PointerValueIntInitialized(outEntity), Citizen.ResultAsInteger())
```

### JavaScript

```js
const [retval, outEntity] = FindFirstPed(outEntity);

// by hash
const [retval, outEntity] = Citizen.invokeNative('0xfb012961', Citizen.pointerValueIntInitialized(outEntity), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
var outEntity = new OutputArgument();
int retval = Function.Call<int>((Hash)0xfb012961, outEntity);
// outEntity.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: Cfx.re native reference.*
