# CFX::FIND_NEXT_PED

- **Hash:** `0xAB09B548`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `FindNextPed`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/FIND_NEXT_PED

## Signature

```c
BOOL FIND_NEXT_PED(int findHandle, Entity* outEntity);
```

## Parameters

- `findHandle` (`int`)
- `outEntity` (`Entity*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, outEntity = FindNextPed(findHandle, outEntity)

-- always available, by hash
local retval, outEntity = Citizen.InvokeNative(0xab09b548, findHandle, Citizen.PointerValueIntInitialized(outEntity), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, outEntity] = FindNextPed(findHandle, outEntity);

// by hash
const [retval, outEntity] = Citizen.invokeNative('0xab09b548', findHandle, Citizen.pointerValueIntInitialized(outEntity), Citizen.returnResultAnyway());
```

### C#

```csharp
var outEntity = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xab09b548, findHandle, outEntity);
// outEntity.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: Cfx.re native reference.*
