{"hash":"0x65C16D57","ns":"CFX","name":"FREEZE_ENTITY_POSITION","slug":"FREEZE_ENTITY_POSITION","official":true,"named":true,"luaName":"FreezeEntityPosition","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"entity","type":"Entity","description":"The entity to freeze/unfreeze."},{"name":"toggle","type":"BOOL","description":"Freeze or unfreeze entity."}],"summary":"Freezes or unfreezes an entity preventing its coordinates to change by the player if set to true.","descriptions":[{"source":"cfx","format":"md","body":"Freezes or unfreezes an entity preventing its coordinates to change by the player if set to `true`. You can still change the entity position using [`SET_ENTITY_COORDS`](#\\_0x06843DA7060A026B).\n\n**This is the server-side RPC native equivalent of the client native [FREEZE_ENTITY_POSITION](?\\_0x428CA6DBD1094446).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/FREEZE_ENTITY_POSITION","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/FREEZE_ENTITY_POSITION.md","snippets":{"lua":"FreezeEntityPosition(entity, toggle)","luaInvoke":"Citizen.InvokeNative(0x65c16d57, entity, toggle)","js":"FreezeEntityPosition(entity, toggle);","jsInvoke":"Citizen.invokeNative('0x65c16d57', entity, toggle);","csharp":"Function.Call((Hash)0x65c16d57, entity, toggle);","notes":[]}}