# CFX::GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE

- **Hash:** `0x62FC38D0`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetAirDragMultiplierForPlayersVehicle`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE

## Signature

```c
float GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(char* playerSrc);
```

## Parameters

- `playerSrc` (`char*`) — The player handle

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetAirDragMultiplierForPlayersVehicle(playerSrc)

-- always available, by hash
local retval = Citizen.InvokeNative(0x62fc38d0, playerSrc, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetAirDragMultiplierForPlayersVehicle(playerSrc);

// by hash
const retval = Citizen.invokeNative('0x62fc38d0', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x62fc38d0, playerSrc);
```

*Sources: Cfx.re native reference.*
