{"hash":"0x6886C3FE","ns":"CFX","name":"GET_ALL_OBJECTS","slug":"GET_ALL_OBJECTS","official":true,"named":true,"luaName":"GetAllObjects","game":"cfx","apiset":"server","returnType":"object","params":[],"returnsDescription":"An object containing a list of object handles.","summary":"Returns all object handles known to the server.","descriptions":[{"source":"cfx","format":"md","body":"Returns all object handles known to the server.\nThe data returned adheres to the following layout:\n\n```\n[127, 42, 13, 37]\n```"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_ALL_OBJECTS","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_ALL_OBJECTS.md","snippets":{"lua":"local retval = GetAllObjects()","luaInvoke":"local retval = Citizen.InvokeNative(0x6886c3fe, Citizen.ResultAsObject2(msgpack.unpack))","js":"const retval = GetAllObjects();","jsInvoke":"const retval = Citizen.invokeNative('0x6886c3fe', Citizen.returnResultAnyway(), Citizen.resultAsObject2());","csharp":"Function.Call((Hash)0x6886c3fe);","notes":[]}}