# CFX::GET_CONSOLE_BUFFER

- **Hash:** `0xE57429FA`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetConsoleBuffer`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_CONSOLE_BUFFER

## Signature

```c
char* GET_CONSOLE_BUFFER();
```

## Returns

`char*` — The most recent game console output, as a string.

## Description

*Source: Cfx.re native reference*

Returns the current console output buffer.

## Usage

### Lua

```lua
local retval = GetConsoleBuffer()

-- always available, by hash
local retval = Citizen.InvokeNative(0xe57429fa, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetConsoleBuffer();

// by hash
const retval = Citizen.invokeNative('0xe57429fa', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xe57429fa);
```

*Sources: Cfx.re native reference.*
