{"hash":"0x8FF45B04","ns":"CFX","name":"GET_ENTITY_ROTATION","slug":"GET_ENTITY_ROTATION","official":true,"named":true,"luaName":"GetEntityRotation","game":"cfx","apiset":"server","returnType":"Vector3","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xA345EFE"],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/GET_ENTITY_ROTATION","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_ENTITY_ROTATION.md","snippets":{"lua":"local retval = GetEntityRotation(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x8ff45b04, entity, Citizen.ResultAsVector())","js":"const retval = GetEntityRotation(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x8ff45b04', entity, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x8ff45b04, entity);","notes":[]}}