{"hash":"0x9BF8A73F","ns":"CFX","name":"GET_ENTITY_ROTATION_VELOCITY","slug":"GET_ENTITY_ROTATION_VELOCITY","official":true,"named":true,"luaName":"GetEntityRotationVelocity","game":"cfx","apiset":"server","returnType":"Vector3","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/GET_ENTITY_ROTATION_VELOCITY","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_ENTITY_ROTATION_VELOCITY.md","snippets":{"lua":"local retval = GetEntityRotationVelocity(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x9bf8a73f, entity, Citizen.ResultAsVector())","js":"const retval = GetEntityRotationVelocity(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x9bf8a73f', entity, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x9bf8a73f, entity);","notes":[]}}