# CFX::GET_ENTITY_ROTATION_VELOCITY

- **Hash:** `0x9BF8A73F`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetEntityRotationVelocity`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_ENTITY_ROTATION_VELOCITY

## Signature

```c
Vector3 GET_ENTITY_ROTATION_VELOCITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetEntityRotationVelocity(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9bf8a73f, entity, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetEntityRotationVelocity(entity);

// by hash
const retval = Citizen.invokeNative('0x9bf8a73f', entity, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x9bf8a73f, entity);
```

*Sources: Cfx.re native reference.*
