{"hash":"0xA6F02670","ns":"CFX","name":"GET_LANDING_GEAR_STATE","slug":"GET_LANDING_GEAR_STATE","official":true,"named":true,"luaName":"GetLandingGearState","game":"cfx","apiset":"server","returnType":"int","params":[{"name":"vehicle","type":"Vehicle","description":"The vehicle to check."}],"returnsDescription":"The current state of the vehicles landing gear.","summary":"","descriptions":[{"source":"cfx","format":"md","body":"See the client-side [GET_LANDING_GEAR_STATE](#\\_0x9B0F3DCA3DB0F4CD) native for a description of landing gear states."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_LANDING_GEAR_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_LANDING_GEAR_STATE.md","snippets":{"lua":"local retval = GetLandingGearState(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xa6f02670, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetLandingGearState(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xa6f02670', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xa6f02670, vehicle);","notes":[]}}