# CFX::GET_PED_WETNESS

- **Hash:** `0xF402C171`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetPedWetness`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_PED_WETNESS

## Signature

```c
float GET_PED_WETNESS(Ped ped);
```

## Parameters

- `ped` (`Ped`) — The target ped

## Returns

`float` — Returns current ped wetness level

## Usage

### Lua

```lua
local retval = GetPedWetness(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xf402c171, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedWetness(ped);

// by hash
const retval = Citizen.invokeNative('0xf402c171', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xf402c171, ped);
```

*Sources: Cfx.re native reference.*
