# CFX::GET_PLAYER_FAKE_WANTED_LEVEL

- **Hash:** `0x98D244`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetPlayerFakeWantedLevel`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_FAKE_WANTED_LEVEL

## Signature

```c
int GET_PLAYER_FAKE_WANTED_LEVEL(char* playerSrc);
```

## Parameters

- `playerSrc` (`char*`) — The target player

## Returns

`int` — The fake wanted level

## Description

*Source: Cfx.re native reference*

Gets the current fake wanted level for a specified player. This native is used server side when using OneSync.

## Usage

### Lua

```lua
local retval = GetPlayerFakeWantedLevel(playerSrc)

-- always available, by hash
local retval = Citizen.InvokeNative(0x98d244, playerSrc, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPlayerFakeWantedLevel(playerSrc);

// by hash
const retval = Citizen.invokeNative('0x98d244', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x98d244, playerSrc);
```

*Sources: Cfx.re native reference.*
