{"hash":"0x680C90EE","ns":"CFX","name":"GET_PLAYER_INVINCIBLE","slug":"GET_PLAYER_INVINCIBLE","official":true,"named":true,"luaName":"GetPlayerInvincible","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*","description":"The player handle"}],"returnsDescription":"A boolean to tell if the player is invincible.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xDFB9A2A2"],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_INVINCIBLE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_INVINCIBLE.md","snippets":{"lua":"local retval = GetPlayerInvincible(playerSrc)","luaInvoke":"local retval = Citizen.InvokeNative(0x680c90ee, playerSrc, Citizen.ReturnResultAnyway())","js":"const retval = GetPlayerInvincible(playerSrc);","jsInvoke":"const retval = Citizen.invokeNative('0x680c90ee', playerSrc, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x680c90ee, playerSrc);","notes":[]}}