{"hash":"0x52441C34","ns":"CFX","name":"GET_PLAYER_ROUTING_BUCKET","slug":"GET_PLAYER_ROUTING_BUCKET","official":true,"named":true,"luaName":"GetPlayerRoutingBucket","game":"cfx","apiset":"server","returnType":"int","params":[{"name":"playerSrc","type":"char*","description":"The player to get the routing bucket for."}],"returnsDescription":"The routing bucket ID.","summary":"Gets the routing bucket for the specified player.","descriptions":[{"source":"cfx","format":"md","body":"Gets the routing bucket for the specified player.\n\nRouting buckets are also known as 'dimensions' or 'virtual worlds' in past echoes, however they are population-aware."}],"examples":[],"aliases":[],"enums":[],"related":["0x6504EB38"],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_ROUTING_BUCKET","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_ROUTING_BUCKET.md","snippets":{"lua":"local retval = GetPlayerRoutingBucket(playerSrc)","luaInvoke":"local retval = Citizen.InvokeNative(0x52441c34, playerSrc, Citizen.ResultAsInteger())","js":"const retval = GetPlayerRoutingBucket(playerSrc);","jsInvoke":"const retval = Citizen.invokeNative('0x52441c34', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x52441c34, playerSrc);","notes":[]}}