# CFX::GET_PLAYER_SERVER_ID

- **Hash:** `0x4D97BCC7`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetPlayerServerId`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_SERVER_ID

## Signature

```c
int GET_PLAYER_SERVER_ID(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetPlayerServerId(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4d97bcc7, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPlayerServerId(player);

// by hash
const retval = Citizen.invokeNative('0x4d97bcc7', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x4d97bcc7, player);
```

*Sources: Cfx.re native reference.*
