# CFX::GET_PLAYER_TOKEN

- **Hash:** `0x54C06897`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetPlayerToken`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_TOKEN

## Signature

```c
char* GET_PLAYER_TOKEN(char* playerSrc, int index);
```

## Parameters

- `playerSrc` (`char*`) — A player.
- `index` (`int`) — Index between 0 and GET_NUM_PLAYER_TOKENS.

## Returns

`char*` — A token value.

## Description

*Source: Cfx.re native reference*

Gets a player's token. Tokens can be used to enhance banning logic, however are specific to a server.

## Usage

### Lua

```lua
local retval = GetPlayerToken(playerSrc, index)

-- always available, by hash
local retval = Citizen.InvokeNative(0x54c06897, playerSrc, index, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetPlayerToken(playerSrc, index);

// by hash
const retval = Citizen.invokeNative('0x54c06897', playerSrc, index, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x54c06897, playerSrc, index);
```

*Sources: Cfx.re native reference.*
