{"hash":"0xFE2A1D4D","ns":"CFX","name":"GET_TIMECYCLE_MODIFIER_COUNT","slug":"GET_TIMECYCLE_MODIFIER_COUNT","official":true,"named":true,"luaName":"GetTimecycleModifierCount","game":"cfx","apiset":"client","returnType":"int","params":[],"returnsDescription":"Returns the amount of timecycle modifiers loaded.","summary":"","descriptions":[],"examples":[{"lang":"lua","code":"local count = GetTimecycleModifierCount()\nprint(\"we have  \" .. count .. \"timecycle modifiers loaded\")","source":"cfx"}],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_TIMECYCLE_MODIFIER_COUNT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_TIMECYCLE_MODIFIER_COUNT.md","snippets":{"lua":"local retval = GetTimecycleModifierCount()","luaInvoke":"local retval = Citizen.InvokeNative(0xfe2a1d4d, Citizen.ResultAsInteger())","js":"const retval = GetTimecycleModifierCount();","jsInvoke":"const retval = Citizen.invokeNative('0xfe2a1d4d', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xfe2a1d4d);","notes":[]}}