{"hash":"0xA7109E12","ns":"CFX","name":"GET_TIMECYCLE_MODIFIER_VAR","slug":"GET_TIMECYCLE_MODIFIER_VAR","official":true,"named":true,"luaName":"GetTimecycleModifierVar","game":"cfx","apiset":"client","returnType":"BOOL","params":[{"name":"modifierName","type":"char*","description":"The name of timecycle modifier."},{"name":"varName","type":"char*","description":"The name of timecycle variable."},{"name":"value1","type":"float*"},{"name":"value2","type":"float*"}],"returnsDescription":"Whether or not variable by name was found on the specified timecycle modifier.","summary":"","descriptions":[],"examples":[{"lang":"lua","code":"local modifierName = \"superDARK\"\nlocal varName = \"postfx_noise\"\n\nif DoesTimecycleModifierHasVar(modifierName, varName) then\n  local success, value1, value2 = GetTimecycleModifierVar(modifierName, varName)\n\n  if success then\n    print(string.format(\"[%s] removed var %s with values: %f %f\", modifierName, varName, value1, value2))\n    RemoveTimecycleModifierVar(modifierName, varName)\n  end\nelse\n    SetTimecycleModifierVar(modifierName, varName, 1.0, 1.0)\n    print(string.format(\"[%s] created var %s\", modifierName, varName))\nend","source":"cfx"}],"aliases":[],"enums":[],"related":["0x5A5E0D05","0x6E0A422B"],"sources":["cfx"],"doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/GET_TIMECYCLE_MODIFIER_VAR","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_TIMECYCLE_MODIFIER_VAR.md","snippets":{"lua":"local retval, value1, value2 = GetTimecycleModifierVar(modifierName, varName)","luaInvoke":"local retval, value1, value2 = Citizen.InvokeNative(0xa7109e12, modifierName, varName, Citizen.PointerValueFloat(), Citizen.PointerValueFloat(), Citizen.ReturnResultAnyway())","js":"const [retval, value1, value2] = GetTimecycleModifierVar(modifierName, varName);","jsInvoke":"const [retval, value1, value2] = Citizen.invokeNative('0xa7109e12', modifierName, varName, Citizen.pointerValueFloat(), Citizen.pointerValueFloat(), Citizen.returnResultAnyway());","csharp":"var value1 = new OutputArgument();\nvar value2 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xa7109e12, modifierName, varName, value1, value2);\n// value1.GetResult<float>()\n// value2.GetResult<float>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order."]}}