{"hash":"0xA0DBD08D","ns":"CFX","name":"GET_VEHICLE_DASHBOARD_COLOUR","slug":"GET_VEHICLE_DASHBOARD_COLOUR","official":true,"named":true,"luaName":"GetVehicleDashboardColour","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"color","type":"int*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_DASHBOARD_COLOUR","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_DASHBOARD_COLOUR.md","snippets":{"lua":"local color = GetVehicleDashboardColour(vehicle, color)","luaInvoke":"local color = Citizen.InvokeNative(0xa0dbd08d, vehicle, Citizen.PointerValueIntInitialized(color))","js":"const color = GetVehicleDashboardColour(vehicle, color);","jsInvoke":"const color = Citizen.invokeNative('0xa0dbd08d', vehicle, Citizen.pointerValueIntInitialized(color));","csharp":"var color = new OutputArgument();\nFunction.Call((Hash)0xa0dbd08d, vehicle, color);\n// color.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result."]}}